By Lisa Peyton
Connection is difficult. With more distractions, demands on our time, and mediated communications like texting and social media, making time for intimacy and love can be challenging. Holidays such as Valentine’s Day can serve to reinforce this realization, further isolating singles and those who choose alternative lifestyles. There are some who feel technology is an obstacle to intimacy and love, but other experts believe virtual reality can actually help foster connecting in new and exciting ways.
“Absolutely. Virtual reality can help bring us closer together and foster love and intimacy,” said Dr. Holly Richmond, a Ph.D Sex Therapist and author of the soon to be published Next Sex: Mating, relating and masturbating in the new age of technology. Richmond sees VR and other emerging technologies as having immense potential to help break down the barriers to love and intimacy in the digital age.
According to Richmond there are several applications where VR can play a role in healthier relationships and closer connections. VR therapies are already being used successfully to treat disorders such as PTSD and common phobias, Richmond believes this treatment can extend to sexual health issues such as erectile dysfunction, low libido and performance anxiety. “VR therapy can help common disorders — pain disorders, low libido, and erectile dysfunction. By helping people understand arousal and taking the pathology out of ‘not doing it right,’ VR can provide positive solutions in a safe and comfortable environment.” Richmond is currently exploring using immersive VR environments to help treat these common issues among her patients.
She also believes there would be huge value in using VR to help teach anatomy and human sexuality in schools. Using a 3D model to explore female and male anatomy would enable students to better understand their own bodies and the bodies of potential partners. Immersive VR educational videos would also act as great tool to help explore human sexuality in a safe and nurturing environment.
Beyond therapy and education, Richmond also believes VR has the power to help normalize sexual expression and empower users to better understand and meet their own needs. In her practice, she outlines three elements that are vital for healthy, intimate connections. These “Three E’s” are Empathy, Empowerment, and Embodiment. VR’s immersive elements, such as having a first-person point of view (POV), enable the user to experience and feel these elements instead of just talking about them.
“VR is great place to learn and practice. It gives users an experiential component. Better than just watching, we can feel our way into things. It also gives us choice — choosing your POV, for example — gives us more control and can be very empowering. VR also allows for a mind and body connection. We can actually feel it — it’s an integrated experience. Used in education, learning outcomes are dramatically improved when someone can experience something instead of just watching.”
The Love-Tech Landscape
Individuals and couples can now use a few immersive tools to help enhance intimacy. VR films, primarily focused in the adult entertainment sector, are beginning to take more of an educational approach. For example, Badoink’s “Virtual Sexology” series, which Richmond co-authors, is positioned as a sex therapy program. It primarily consists of 360 degree videos shot from the first-person perspective. The viewer can choose man or woman’s POV, and the scene immerses them as a participant. The voice-over includes tactics like sensate focus and applied behavior applications such as positive reinforcement. While this type of immersion may be a step above traditional 2D video, it still doesn’t enable the viewer to feel what’s happening on film.
Enter Kiiroo, a growing tech company based in Amsterdam. It’s developing a solution to this problem.
Kiiroo is the leading producer of remote-controlled smart teledildonics for couples. Since 2013, this company has used technology to help couples feel more connected and intimate when they’re not together — especially when they are hundreds if miles apart. Through the use of the Kiiroo app and the devices, both male and female, couples can have an interactive experience, controlling each other’s pleasure, despite being a continent away. Couples can see each other in real-time via a 2D webcam or other similar device (like a smartphone), but according to Kiiroo’s Maurice Op de Beek, couples can now use a 360 degree camera and enjoy the VR version. “VR is so real and immersive, but historically, you couldn’t feel it. You needed touch. We have created the illusion of touch and are solving this problem.”
Op de Beek is extremely optimistic about the potential of creating more and more realistic experiences with the help of VR. When asked if we would see hyper-real sexual experiences in our lifetime, his immediate response was “Definitely! We already have this with our Launch device. It’s very real and the developments are going so fast we are about 10-20 year out from hyper-real simulated sexual experiences.” Kiiroo’s most immersive product, the Fleshlight Launch, enables male stimulation synchronized with a VR film experience. The device exactly mimics the actions onscreen, reeling the viewer into the action and providing for a new level of embodiment. The market has about 1,500 VR-enabled films that are synced to devices, with more in production.
Kiiroo is also enabling devices for women to sync with VR films, partnering with WeVibe and OhMiBod. Op de Beek has approached many of the leading device manufacturers and proposed adding Kiiroo’s smart technology to their products. Eventually there will be hundreds of thousands of these smart devices all over the globe, allowing for couples and singles to remotely connect like never before.
Richmond feels leveraging the immersion of VR can be a valuable tool for these devices: “The newest VR-enabled, remote control devices are some of the best that I’ve seen. They force couples to communicate, taking some of the guess work out of meeting each other’s needs. It has facilitated conversations about what people like and what they don’t like. Sex tech can help women be empowered and connect with their own bodies and then share this with a partner.”
Given the reality of achieving hyper-real sexual experiences in our lifetime, some fear that these experiences will be addicting and act as a replacement for real, human interactions. Headlines such as this one from a recent ABC post, “Virtual reality addiction threat prompts cautious approach as VR nears ‘smartphone-like’ take-off,” work to propagate these concerns. Richmond doesn’t believe VR will increase addiction and argues that technology is only working to enhance human connection, not replace it.
“The idea of addiction — I just don’t buy it. There’s no such thing as sex or Internet addiction. There will always be people who abuse technology. The VR component won’t make it that much more addictive. From print magazines like Playboy, to online adult entertainment, and now VR and teledildonics — the technology will keep progressing. We, as human beings, need to learn how to keep up with it.”
The Future is Bright
Both Op de Beek and Richmond are extremely optimistic about what the future holds for VR and making a love connection. As technology improves, so will the ways we leverage this technology to learn more about ourselves and our partners. VR is creating new communication channels, new ways to feel and empathize with one another and ultimately allow for a full range of intimate self-expression. Richmond sums it up: “My mission in life is to stop the pathologization of any kind of sexual expression that isn’t within the ‘normal’ box. And thankfully, that box is opening — we’ve got pansexual, demi-sexual, bisexual, and now digisexual.
“We’ve still got this inherent desire, especially in the US, to pathologize difference. Immersive technology, like VR, can enable us to embrace, even celebrate, these differences, and allow us to safely explore and experience ourselves in new ways. This is what I see as the biggest potential for VR.”